V select · D decor · 1–6 pick a tool · E/P edit/play
R rotate selected (Shift+R fine) · Arrows nudge · Del delete
Drag on the plan with a tool to draw a rectangle or place a prop
Shift while dragging = snap ×4 · Alt = ignore snap
Ctrl+D duplicate · Ctrl+Z / Ctrl+Shift+Z undo/redo · G grid
Space+drag or middle-drag pans · scroll zooms · F fits
The plan looks down on the hole: x runs right, z runs
down the page, which is the way the tee looks at the cup.
Ground is the floor — its height
y and its two tilts sx/sz are
what make a ramp. Rails are not drawn: the game fences the
edge of the ground for you, and a Gap rectangle is how you ask
it not to.
A wall moves three ways: it can
slide on a sine, spin about its middle, or swing
between two angles and rest at each — a flipper. The plan ghosts
where any of them is going, and the checks walk a full cycle of each
looking for the phase that shuts the hole.
Machinery is a floor with a motor:
a pad can push like a travelator or be sprung like a
trampoline, and a hole can carry pipes — drawn here as a ring,
a cross and the line between. Pipes are authored in the file; the
editor carries, draws and exports them rather than inventing one.
Play mode drags to aim, the slider
loads the swing, Space hits it and R puts the ball back
on the tee — the real clubs, the real solver.
Plan:
plan (top-down)
3D View:
the game's renderer
This browser will not give the editor a WebGL
context, so the 3D half is off. The plan, the checks and the export all
still work.